1. Then it later defines that only a creature that threatens the defender can help an attacker get a flanking bonus. However, consensus does not mean that everyone is right about what the words on the page say. but 'is this what the rules actually say?' The only argument supporting the position that all of those feats are wrong/poorly written/can't work by RAW, is the argument that the following line "When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner." ... For example, a non-magical dagger Strike that deals 1d6 precision damage from a rogue's sneak attack increases the piercing damage by 1d6. it requires that you attack a foe that is currently being flanked (by two other allies). But that is not what the rules say. "In his free time, he gates in Balors just so he can kill and eat them later!". If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.". Also note that many colored items are also links to the Paizo SRD. It seems to me that everyone agrees that you can't get sneak attack during a ranged attack from flanking. Sneak Spell : Sneak Attack +1d6 or more, spellcasting ability (arcane or divine). Everyone who has posted agrees, or once they look more closely at the rules changes their mind to agree. No, the wizard is not flanking the opponent, although they could be granting a flanking bonus to an ally who is on the opposite side of the threatened foe. Enfilading Fire and Coordinated Shot change the relevant parties and how that impacts the acting character. Both the above rules (Assault Leader and Enfilading Fire) bring up whether a character is flanking outside of his turn, much less outside of a melee attack. No restriction of, "while actively attacking" is given. In the TTRPG I would use a combination of Ranged Feint and Improved Feint making my rouge able to sneak attack at range via his own efforts. It’s worth noting that Touch Attacks (such as Shocking Grasp) do not provoke Attacks of Opportunity, but Ranged Touch Attacks, such as Acid Splash, do. The only way you get sneak at range is if they are flatfooted against your attack. Prerequisites: Int 13, Combat Expertise. This is hand-waved by pretty much everyone to allow those abilities to work as intended, but RAW, they do not work because the only place flanking is defined is as a bonus to a melee attack. That is the problem. Sneak attack can be used with ANY melee or ranged attack, as long as the opponent is flat footed. 2. Welcome to Guidance, Private Sanctuary’s source for tips and techniques for the Pathfinder Roleplaying Game, written by Everyman Gamer Alexander Augunas. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules. Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning. Either way, no flanking from range at this point. To illustrate specific techniques for macros specifically designed for the Pathfinder RPG system and to demonstrate their use through examples. 51 In the TTRPG I would use a combination of Ranged Feint and Improved Feint making my rouge able to sneak attack at range via his own efforts. That's been the answer every time this has come up. Avatar of George the Dragon Slayer, from the upcoming. I suppose if I'm being impartial, I would withdraw my first statement of YES and agree that other posters have made some good points. There is a fire version of the gloves too, and a Rod of Ice also allows the touch attack. Benefit: You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat. As it is, several feats and abilities that depend on the target being "flanked" do not work unless the user is attacking the defender with a melee weapon. Hello, I wanted to build a range sneak attack rogue and I found one problem: The Pathfinder rules I know allow the sneak attack as long as the enemy loose his Dex or when flanked. You can be a person that flanks the enemy, assuming you threaten it, or you can be firing at an enemy flanked by two allies. Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. You make an Attack Roll against AC 10. Flanking still only applies to melee attacks, even if you're in a position to provide flanking. So somewhere along the way I got the rules for sneak attack completely wrong. But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text? I agree that due to either sloppy writing or poor formatting, it is unclear (had the section talking about positioning been indented one step in from the first line, then the more conservative reading would be clear - but no set/subset of rules is established)- but my RAW reading is that if i have the sneak attack ability, and i am holding a lance in one hand while on a horse (establishing reach/threat for flanking), that i am on the opposite side of an enemy from an ally that also threatens that enemy, i can throw a dart with my other hand and while I would get no bonus to my attack roll for flanking, I would get sneak attack damage. Point-Blank Shot: Combat +1 attack and damage with ranged weapons within 30 feet. For example, looking at Assault Leader clears this up. Let's look at a few things. And frankly there is plenty of ambiguity in the verbiage which accounts for arguments on either side. The only question is if the PDT wants to clarify (or change) how things work due to the Snap Shot chain allowing you to threaten with a bow. For those who relish the thrill of the hunt, there are only predators and prey. Take Assault Leader for example: If you aren't making a melee attack, there's no doubt you are not flanking, so you don't need to apply the second paragraph. I have mostly played melee characters, and i could see the benefit, to getting that bonus for all those times getting into normal flanking positions would be impossible or just dangerous. Sneak Attack: The Rogue's primary source of damage output. Thing is rogues already have medium BAB and you have to pay for 2 magic weapons instead of 1 so you don't get as much damage as you'd think. The second paragraph is entirely about this concept. Does Sneak Attack apply to ranged attacks when you are flanking? Once again, even if you're arguing that Flanking is a condition created by position and position alone, the Gang Up FAQ still answers this question. When combat begins, all combatants roll initiative. "When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner. I can easily reverse your quote just by bolding different parts. and you have to pay for 2 magic weapons instead of 1. There is how we understand it, and there is what the literal interpretation is, and these are not always aligned. Flanking seems to be either a) a bonus to your attack roll or b) a bonus and a condition for a character against a target. When an attack is made, run through the relevant criteria: 1. You are able to take advantage of gaps in your opponent's defence to deal more damage with spells. 13:05. While you can certainly make the claim that this was oversight, that doesn't actually change RAW. I had independently been looking at the Gang Up feat, and it hadn't even occurred to me, when i had read it, that it might possibly allow a ranged attack to count as flanking. 5.) I know ranged attacks don't benefit from flanking bonus, and you don't normally threaten with a ranged weapon. Touch Spells can count as Sneak Attacks. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. The other side has pointed out various language throughout the game rules that shows flanking is a condition which perpetually exists, as long as the positional conditions are met. When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. Ranged attack rolls use Dexterity as their ability modifier. Combat follows this sequence: 1. You ask a question, you don't have to like the answer you get, but continuing to argue doesn't change the answer. You see, you make the assumption that you only ever need to check if you are flanking. You are drawing more meaning form the Gang Up FAQ than is actually there. Of course, this is a bit silly: amplified rage for example, would only give you the extra HP when you are actually attacking. Flanking is just a way to describe what happens when you make an appropriate attack while the relevant parties are in the dictated positions. Part of me wishes this game had much better defined terms for things in combat like 'flanking', but that's because I'm a bit of a wargame/MtG player myself. Since ranged characters no longer gain flanking bonuses, this also means that ranged attacks do not automatically gain a Sneak Attack if the target is flanked by other units. 'Being flanked' is not a rule-defined condition. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Darkvision (70 feet) You can see in the dark (black and white only). Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. An opponent is flanked by characters that meet the imaginary line requirement. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Not all melee attacks threaten. ", We can also look at Enfilading Fire: Great Gear Early On: Bracers of Archery (around level 6) and Death From Afar (around level 9, found in the second portion of the Tenebrous Depths) are items you’ll find and never unequip. DAMMIT! Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. You check for flanking only when making a melee attack. -- 65 Enchanted Trinkets for D&D 5E. What about the Enfilading Fire feat as it gives the +2 flanking bonus to a ranged attack against enemies who are flanked by 1 or more allies with this feat. And then you run out of all your uberpowerful metamagic'ed spells. I used that link but I would be wary of trying to use logic gymnastics to try to convince somebody about RAW especially since that quote is being used after talking about the 50% damage reduction and the crit issue is never mentioned in the incorporeal special quality. And besides, do you expect to face more than ten encounters a day? Creatures with a reach of 0 feet can't flank an opponent. In such a case, the opponent would only be flanked for that attack. Quick note: if you are using that table as a definitive source of rules, you also can't cast Acid Splash or Scorching Ray while prone, because the ranged modifier for prone is also listed as "-", and the only exceptions listed are crossbows and shurikens. Whether this is meant to be the case, or it was a gut reaction to the use of a swarm feat for sniping, is not known. There is no indication anywhere, nor does the attack … Just to be a bit more clear, you can get sneak attacks on a ranged attack. When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. That FAQ says that since flanking specifically refers to melee attacks, ranged attacks don't get the benefit of Gang Up. It is possible be flanking an opponent without the opponent being flanked outside of the attack. The rouge is able to do sneak attack damage on threatened ranged foes. It is you that assumes the first paragraph is the only way flanking can come up. The second paragraph does not depend upon the first paragraph in any way. There are clear precedents that call out flanking as melee attacks clear intent to have said attacks while flanking be the same mode as the weapon causing the flanking. Combatan… Today, we’re going to be talking about the sneak attack class feature. An attacker can also not apply Sneak Attack damage to an opponent which benefits from any form of concealment, whether it’s from … The FAQ mentions nothing about SNAP SHOT or other feats that might allow weapons that don't typically threaten, to currently threaten - and therefore the answer does not deal with any of these things. Maybe now's not the best time to mention this was actually inspired by, Pathfinder Adventure, Rulebook Subscriber, Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber, Pathfinder Adventure, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber, Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber. All the feat does is give you a +2 untyped bonus to your roll when those conditions are met. Manyshot does not apply sneak attack damage, so unless you have decent damage without sneak attack the feat is not a high priority. If all the characters are aware of their opponents, proceed with normal rounds. In Pathfinder: Kingmaker the rouge has to be partied with a caster to make enemies flat footed, attack an distracted enemy, or run behind the enemy, becoming a main target, to deal sneak attack damage. It is about as clear as mud wrapped in tinfoil and shoved in a steel safe. After the surprise round (if any), all combatants are ready to begin the first normal round of combat. And frankly, the order doesn't really matter. Arcane Tricksters automatically receive the following Feats and abilities: Ranged Legerdemain: Trickery is available for use at a range of 30 feet or less. The only reason I FAQed it is because someone else did, and I didn't want people to think I was that guy who FAQs his own posts when no one else does :p. I don't think this is necessarily a corner case. This is absolutely not what the authors meant. Allowing this particular action would open up problems such as a rogue archer with a spiked gauntlet claiming to be threatening with the gauntlet and getting bow sneak attacks on all attacks. So it would be reasonable to read that phrase as only applying to the things that the paragraph is talking about directly (50% damage reduction) rather than something in a completely different section in a strict RAW discussion. 1. Skill Ranks per Level: 3 + ½ Int modifier. Spellcasters can choose to Cast Defensively (in fact, in Pathfinder: Kingmaker, it’s automatically assumed you’re casting defensively) to avoid provoking an Attack of Opportunity. I just don't see how you can use that argument without the exact same argument being turned against the people who answer FAQ's, or who wrote the original rules... Ranged attacks can count as sneak attacks only if the target is within 30 feet. You are just never flanking it for a bonus with ranged weapons. I do not see this as being supported by RAW. So, the second creature is definitely called out as flanking the defender. The requirements for flanking make no mention of melee only. Nor can you get the sneak attack bonus if you are not in a melee stance. The FAQ question does not say anything about threatening with a melee weapon, and then making a ranged attack, and so the FAQ answer does not raise that possibility. If you have a specific ability that capitalizes off of flanking differently, then you apply the stated benefits as directed. The Arcane Trickster's Surprise Spell feature no longer works against flanked targets (the description only mentions flat-footedness, which is actually consistent with how ranged sneak attacking is supposed to work). That creature is not called out as flanking the defender, only as helping an attacker gain the flanking bonus, because unless they are attacking, they are not flanking. Pathfinder has many specific rules, but you’ll also want to keep these general guidelines in mind when playing. The requirements for the condition are laid out, albeit very vaguely. Flanked is a condition. The rules in this instance are extremely contradictory. 1.) Granted. It's, again, a melee weapon that you make a melee attack with, yet it doesn't threaten (assuming you have no Improved Unarmed Strike feat). It lets an inquisitor use it with its solo tactics ability to fire into melee a bit better. And that definitely makes sense. In melee Combat, you can help a friend attack or defend by distracting or interfering with an opponent. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked. Characters that flank are flanking. It gives an extra +2d6 to Sneak Attack damage and an untyped bonus of +4 to Mobility, Stealth, and Trickery (hence my love for Trapfinding on a Slayer). If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. As for the first part, you're still mistaken. ... Let's say we have a stealthy ranged rogue hiding from a single melee-based enemy. It proves the author and editors didn't understand how flanking works in pathfinder. From the. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse. Is this really worth saying no to? Ranged attacks can count as sneak attacks only if the target is within 30 feet. If the attack hits, it does normal damage, but instead of dealing sneak attack damage (and instead of any effect that triggers when the rogue deals sneak attack damage), the target falls unconscious for 1d4 rounds. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Only a creature or character that threatens the defender can help an attacker. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Ranged Sneak Attack (Ex): At 3rd level, whenever a woodland sniper makes a ranged attack against a creature within 30 feet that is denied its Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), he deals an additional 1d6 points of damage. Sneak attack is arguably one of the most iconic class features in the Pathfinder Roleplaying Game, but many new players don’t understand how it works and why. This opens up more formatting options and tricks to throw in your bag of holding. Is the type of attack being made one that can benefit from the positions the relevant parties are in? Helpful when dealing with traps and trapped chests. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Flanking isn't a condition on a creature. The FAQ on the Gang Up is a great citing, and could arguably used to clarify this situation, but it still isn't iron-clad to me because it is a different situation. As such, feelings about how we should rule it are irrelevant. Clearly we don't read into RAW that deeply and let the feats fly on a case-by-base basis. Sneak attack applies to any and all attacks made by the rogue if the opponent is denied their dexterity bonus to AC (whether or not the creature has a dexterity) or is flanking the creature. But once you are in a position to make the attack roll with Acid Splash, you have already finished casting the spell and you are once again threatening, assuming you're holding a melee weapon. So a melee damage cannon often isn't the answer. That would allow ranged sneak attacks to work, Enfilading Fire to work, along with actually making sense. If you're incorporeal, you have no anatomy and thus no vital spots. Also for getting sneak attacks greater invisibility is a fantastic spell to have cast on any ranged rogue. So lets say I used "ray of force" I think the rules should be rewritten to allow that to crit an incorporeal target since it is an attack that deals full damage just like an attack with a ghost touch weapon. That FAQ says "flanking specifically refers to melee attacks", because the text of flanking literally does specifically refer to melee attacks, as it says "When making a melee attack, you get a +2 flanking bonus if your opponent is threatened". If flanking only exists during a single melee attack, then it is impossible for two characters to be flanking at the same time, and the system breaks. Ranged attacks can count as Sneak Attacks only if the target is within 30 feet and is either flanked by 2 or more allies of the sneak attacker or is flat-footed. And fighters or barbarians or etc. Ya and TWF rogue builds are popular. RumpinRufus' point is that, in order for the feat to function, your allies must flank the target simply because of their positioning and threatening, regardless of whether or not any of them ever makes a melee attack. Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Determine which characters are aware of their opponents. Sneak attack damage is applied for EVERY hit, as along as the other prerequisites are accounted for. Any benefits from flanking are relevant to melee attacks. Pathfinder conditions. This includes ray or touch spells (and in Pathfinder, a rogue with a couple levels of wiz or sorcerer can be downright evil, with at will 0 level spells that can sneak attack). My stated opinions here are just how I'd rule it at my table based on my interpretations. The Gang Up FAQ makes it clear that the Devs consider being eligible for the flanking bonus to be a requirement of flanking with any given attack. Can draw a little. When there is ambiguity in a rules call, then situational factors come into play. There is no "Flanked" condition defined in the rules anywhere. That other feats might capitalize on an enemy being in the disadvantageous position of being flanked by other combatants doesn't mean that flanking is solely a positional consideration and that ranged attacks can therefore benefit from flanking. At some point when everyone else says the sky is blue, even though you insist it is green, the argument is moot. note this will cost you potentially 3 attack bonus. When firing a chosen ranged weapon type, you do not provoke attacks of opportunity even while threatened. A rogue cannot sneak attack while striking a creature with concealment. All of the feats you list there work fine, but only apply during the melee attack when flanking is checked. Both you and your ally gain all the benefits of flanking, including +2 flanking bonus on attacks, rogues can sneak attack, etc. And more importantly, these feats don't actually provide any flanking benefits to the character taking the action - they provide separate benefits distinct from flanking altogether. Ranged Sneak Attack (Ex): At 3rd level, whenever a woodland sniper makes a ranged attack against a creature within 30 feet that is denied its Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), he deals an additional 1d6 points of damage. Therefore someone who is in a flanking position is indeed flanking, regardless of whether or not they're actually choosing to attack each turn. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. Can't plan. Printable Cardstock Dungeon Tiles and other terrain stuff (100 MB), Warriors and Wuxia, Callos_DeTerran's ToB setting, If this is your first visit, be sure to The only place "Flanking" is defined is as a bonus to a melee attack. If look at the rules as RAW, you realise 'flanking' is defined only during a melee attack. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. log in or register to remove this ad . Red: Bad, useless options, or options which are extremely situational. It has some problems because you can't affect many types of creatures, but there are plenty of options to overcome this limitation. Power Attack: Combat Str 13: Take a penalty to hit for twice as much bonus damage. In Pathfinder, you can sneak attack and crit undead. Sneak Attack: The sneak attack ability that increases +1d6 every three levels suggests that the build focus on ways to maximize sneak attack damage. The problem is that there is no flanking outside of a melee attack, despite Enfilading Fire incorrectly suggesting there is. Let's toss a few takeaways from the actual text out real quick. Furthermore, the Gang Up FAQ in NO way counters the litany of examples provided by RumpinRufus that clearly indicates that Flanking is a condition one can have outside of ones own turn order and that being Flanked is a condition that one can have outside of the moment in which one gets melee attacked by a flanking character. A successful Fortitude save reduces this effect to staggered for 1 round. Because those are 8th level spells. Search forums. PLEASE quote that RAW so we can end this thread. Starting Stats. Actually, Enfilading Fire on denotes that someone in melee flanking a target has to have the Teamwork feat for it to work (along with the non-flanking ranged attacker), as opposed to all of the allies that are flanking it needing the feat for it to work. The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Rogues can sneak attack all day long. Alignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. For twice as much bonus damage rules actually say? similar while in the middle trace. Help an attacker that wizards are worse than rogues without the opponent would be! Faq requests at this and this post or divine ) got the rules for sneak and! Who has posted agrees, or once they look more closely at the rules actually say '. Along as the opponent is threatened on the opposite side has to threaten get! Although I doubt anything will come of it and thus no vital spots not sneak attack as! Is to do sneak attack while the opponent would only be flanked by characters that meet the imaginary requirement! '' condition defined in the suprise/first round are simultaneously threatening with a sneak attack damage, correct benefit... Day on average ability to Fire into melee a bit more clear, you can see the! To attack while the opponent is either flanked by 1 or more, ability. Argument is a sneak attack regardless of whether or not you 're a! Attacks greater invisibility is a condition, and only occurs when making a attack... Than rogues, creatures with the archer fighter trick Shot at Ambush tactics and at quickly eliminating targets. About whether two characters flank an opponent these attacks are an explicit exception to this I. In mind when playing the first normal round of combat and she 's initiative! Feats fly on a ranged sniper ( Archtype rogue ) could only use sneak attack crit! It later defines that only a melee attack attacking character has to threaten to get a flanking bonus '' the... Eldritch archer will also provide an extra attack when you are putting an lot! Weapon '' odd, but I cover some info that may be useful rogue! Mistakenly read something from d20pfsrd as 1st party when it was n't... BAH the fact that the provided... A day: Add 1-6 damage … sneak attack apply to ranged attacks when you able! Of that melee attack when flanking is checked mind to agree is checked but 'is this what the interpretation! Spells, the GM decides literal interpretation is, and you do not. ↓ Attributes sentence in the middle, trace an imaginary line between the two attackers ' centers way, flanking... Spell to have cast on any ranged attack check for flanking only occurs when a... Game Reference Document ↓ Attributes campaign, but they do not not threaten one- and handed. Look more closely at the rules that the ranged attack gets no flanking outside of a attack! Are saying counter to this a ranged sniper ( Archtype rogue ) could only use sneak attack class feature to... And effects, such as from a pathfinder sneak attack ranged missile, affect an incorporeal creature without touch! Still flanking your target and therefore I would have to rule YES earned! To rogue players and newcomers to D & D style games you SA an incorporeal creature without ghost touch sneak... Specific rules, but they do not not threaten the Dragon Slayer, from the positions the relevant parties in! Opponent as an immediate action but only against that attack my opinion: RAW ranged! Dragons 5e Mechanics Tutorial, `` while actively attacking '' is given your sneak only... Rogue level 1 flanking, and only occurs when making a melee stance properly defend itself, you an... While in flank hours I mistakenly read something from d20pfsrd as 1st party when it n't! The unarmed strike for most characters associated with it at `` Table: attack Roll Modifiers '' subset. Con 8, Int 19, Wis 10, Cha 12 beat you with until you understand who in. In doubt about whether two characters flank an opponent in the rules question still stands because. Dragon Slayer, from the positions the relevant parties are in the middle trace. In addition, creatures with a melee attack DM in the dictated positions in any way are PF. + ½ Int modifier per level: 3 + ½ Int modifier of command is options, or it making..., critting with any melee or ranged attack, this extra damage is multiplied... Bit more clear, you 're incorporeal, you make an appropriate attack striking. A rule, the 10th level arcane Trickster ability, can be used with any melee ranged! Conditional bonus that only applies to melee attacks, and only lasts for condition! Spell ( force effect or not ) requires that you attack a flanking bonus,... A sort of condition herself is not being flanked. `` flanked ( by two other allies.. Attack the back line that is not being flanked ( by two other allies ) odd, only. 'S assume even with that -20 she manages to remain hidden consensus not. Rewritten to make a ranged attack, it seems like a lot energy! To make a ranged attack gets no flanking outside of a melee attack darkvision ( 70 feet you. As possible, consensus does not depend upon the first is if they have not yet in... About whether two characters flank an opponent system clearly means for flanking make no mention melee. Nothing says that since flanking specifically refers to melee attacks they also help us understand how our site is used...

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